Archive for the ‘Adventure Games’ Category
Posted on Jul 1, 2009 06:56:16 PM
Cryn The Dark Reflection is an RPG role playing game, styled after classics such as Final Fantasy and Zelda. Lead Cryn through his journey into hell with his brother Beorne. As the son of a dying king, you know that one day soon you will have great power. However, this power is shared between you and your brother.. and things aren’t always as they seem.
United by a common bond, you assume the role of the younger brother, Cryn, as he finds himself caught in an unknown path along with his older brother, Beorne.
Cryn features the following:
- Bird’s eye view of over-world.
- Weather effects including sun, rain, fog, and more.
- More than 50 different random monster encounters and pre-set boss encounters.
- Turn-based battle system using physical attacks, offensive, and defensive magic.
- More than 15 different spells.
- Spell evolution occurring at level 10+.
- Unique monster spells and NPC attacks.
- Some NPC characters can be controlled by user during battle.
- Switch between multiple view points in game and control different character missions.
- Game may be saved at any time to restore from last save point.
- Over 40 minutes of FREE demo game play.
- Over 100 minutes of full version game play.
This Demo is completely FREE and takes you through the first half of Cryn’s epic adventure.
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Posted on Jul 1, 2009 06:53:40 PM
The latest game in the award winning Avernum series. Travel into the strange underworld of Avernum, a land full of misfits, bandits, and monsters. Hunt the villain who tried to kill your Empress, and keep him from assassinating you first. Features an enormous world. Hundreds of quests and dozens of dungeons and towns. Rich game system with over 50 spells and battle disciplines, many character types, and powerful secret skills to unlock.
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Posted on Jul 1, 2009 06:50:36 PM
Arcana is a RPG for the SNES, by HAL Laboratory. It is known as Card Master: Seal of Rimsalia in Japan. The game was novel in representing all of its characters as cards, but it plays like a dungeon-crawling RPG, rather than a card based game. In keeping with this metaphor, the death of a character resulted in a “torn” card, and the magical properties of some cards were used to explain abilities of the game’s characters. Arcana retained many conventions from earlier NES games and, as is common in RPGs, the game’s intent was to be difficult and challenging to the player, so as to create a feeling of reward upon completion. Assuming a first-person perspective, the dungeons and towns of the game were navigated from the viewpoint of the characters and, with a few exceptions, the conversations between characters held true to this as well. Battles within the game were also portrayed in the first-person, displaying the protagonist characters along the perimeter of the screen, with the enemies in the center. Arcana’s battles, however, were not graphically intensive and the characters’ animation was limited to, at most, five frames. Breaking from the established format by Square Soft of displaying the damage incurred by characters above their heads, this information was instead summarised in a text display at the bottom of the screen similar to Dragon Quest games from Enix. The map’s tile based dungeons were, arguably, the most challenging aspect of the game. Seeing often only what was immediately before the characters, the player was free to move in the four primary compass direction. Labyrinthine in their design, and often fraught with dead-ends and hidden dangers, the detail in the drawing of these dungeons compensated for their relative lack of animation.
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